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Directions for chinese checkers
Directions for chinese checkers













A piece can make multiple jumps in one turn, hopping all over the board, if possible. In the pictures below, Black makes a jump as indicated by the red arrow.Ī jump can be made in any direction, horizontally, vertically, or diagonally. Another page will load showing the piece moved.Ī piece can also jump over any adjacent piece (yours or your opponent's) as long as it can land in an empty space on the other side. Now, click the space you want to move it to. A new page will load showing an outline around the piece you clicked. It can move in any direction, vertically, horizontally, or diagonally. Movement In each turn, you move one of your pieces. The object is to be the first player to move all your pieces into the opponent's yard. Your opponent's pieces are in the opposite yard. At the start of the game, your pieces are in the shaded area in the bottom right corner of the board. On, it is played on an 8 by 8 board, and each player has 10 pieces. read: House rule: EXACT board position occuring 3 times in the game is a draw.read: Why don't you have Halma for more than two players?.read: I can't jump my piece to a certain space even though it is a legal jump.read: All pieces must be out of your yard by move 30.read: Moving Halma Pieces on the Board.Embargo rules are at the very bottom of the page. We have regular Halma (KH) on an 8 by 8 board, Halma 10x10 (KI), and a great Halma-like game called Embargo (EG).

directions for chinese checkers

Move your stones from one side of the board to the other. Back to the Frequently Asked Questions main page















Directions for chinese checkers