

This is also true throughout the Castle Nathria raid to a lesser extent, as most of the heavy damage is physical outside of a few debuffs such as Scorn stacks on Sire Denathrius.

However, we take significantly less damage than any other spec from purely magical abilities, while generally taking more damage from melee and physical abilities. Due to dungeon design, with spells such as Reaping Scythe from Mordretha, the Endless Empress or Piercing Barb from Hakkar the Soulflayer that deal half physical and half magical damage, our total damage taken is fairly consistent with other tanks. We've spent the past 4 months taking significantly less magic damage than expected, while consistently taking some of the highest physical damage. However, as it turns out, the data has been skewed since the very beginning! Many of these nerfs were due to Blizzard looking at data and seeing that Demon Hunters were not dying as much as other tank specs, so they reduced our healing as a result. Some readers will recall that Demon Hunters were nerfed quite heavily in terms of survivability near the end of the Shadowlands Beta, with such results as Soul Fragment being nerfed by 25% from 8% to 6% of damage taken, as well as Soul Cleave among others as detailed in my previous article. How Has The Bug Affected Vengeance Demon Hunters? There's definitely a bug with magic damage reduction somewhere but the exact source can only be determined by Blizzard or with even more extensive testing. This is one possible cause but there's likely other explanations.

This is 5.74% damage reduction from Versatility, so you would expect that they would be taking 19.8% reduced magic damage, but it's significantly higher at 31.89%. The Demon Hunter in this log is taking 31.89% reduced magic damage with only 459 Versatility. Here is an example of a log from September, before Shadowlands launched. It turns out, we can find a log from all the way back in the Shadowlands Beta containing this bug! Following this, I went through logs of other Demon Hunters to check if they were also benefiting from this bug and how long it has been around. Looking through values on my Brewmaster Monk and Guardian Druid, I saw the expected values of 0-15%, which was entirely dependent on Versatility. Naturally, this led me to investigate if it was a bug with my character, or if I was calculating something incorrectly. In my specific case, I was looking at an expected value of 23.5% magic DR, but was seeing values of about 36.2% in logs. So I was expecting between 15% to 36.51% damage reduction (depending on Versatility amounts from 0-30), having the Viscous Ink conduit, and having the Pelagos trait Let Go of the Past unlocked. Looking into logs, I discovered that I was taking upwards of 40% reduced magic damage on Vengeance with no cooldowns up, while on other specs, it varied from 0-15%.ĭoing some quick napkin math and knowing that damage reductions are multiplicative with a few exceptions, I expected it to be closer to 25-30% using the following values: 15% from Demonic Wards, 8% (additively) from Viscous Ink, 3% from the Pelagos trait Let Go of the Past, and somewhere between 0-15% from Versatility. Spells that I could normally survive easily, such as Shadowcore or Soul Split, seemed to be doing significantly more damage on my alts at the same key level. I first noticed this bug a few weeks ago after primarily playing my Demon Hunter since launch when I started running higher keys on my alt non-Vengeance tanks. In the next section, we'll cover how the bug was discovered and how I came to this conclusion. I believe the Magic reduction from Demonic Wards is being applied twice so the baseline damage reduction is looking like 27.75% rather than 15%. Vengeance Demon Hunters are taking significantly less magic damage than you would expect from their toolkit. What is the Magic Damage Bug for Vengeance Demon Hunters? This value is very close to the expected value.
